Now Netflix Gets Squeezed by Apple/Amazon

I’ve always loved Netflix.  I was a very early subscriber, and we still carry the DVD plan even though we rarely use it (we’ve had some DVDs out for years).   And Reed Hastings has done something that few CEOs and companies have done:  start business A, then successfully build and enter new business B.

But I think they’ve entered a very vulnerable period.   Their streaming deal problems have been well-reported, but there’s a much deeper (and fundamental) issue looming:  they don’t control any user “on-ramp”.

The consumerization of access devices, like tablets, mobile phones, and e-readers gives companies like Apple (and soon, Amazon) immense control.  In some cases, it’s overt (e.g. lack of Flash support, the app approval process, etc.)  In other cases, it’s done by controlling the preferred user experience:  given the new subscription support in iOS 5, why would users want to do subscriptions any other way?

It will be increasingly easy (and cheap) to watch movies on Apple and Amazon devices, gradually squeezing Netflix out of the party.

iOS 5: Apple Taking Over the World

I just upgraded my iPad to iOS 5 — wow!  There’s lots of stuff in there.

What’s most interesting are features that Apple’s pulled in from their app ecosystem. This is great for users (Apple gets to cherry-pick the best ideas).  But it’s risky for app developers who can see their hard work turn into free features, and then deeply integrated in a way that only Apple can do.

I’m making a running list of who’s impacted:

  • Instapaper.  Safari how has a “Read later” feature, and a nice “reader” mode that defeatures Web pages, showing only the content.
  • Web advertisers.  The Reader mode presents text content beautifully, free of ads.  I was wondering when we’d see a main-stream browser with an ad stripper.
  • Twitter.  Deep iOS integration pushes Twitter further into utility space.  More tweets will flow through Apple-controlled UIs, moving Twitter closer to being just a tweet packet router.
  • Wunderlist (and all the other task managers).  Apple can do a TODO list like no other, with location based reminders and voice input (presumably coming with Siri).
  • Wireless carriers.  iMessage (Apple’s response in part to BlackBerry Messenger) is an end-run around text messaging.  It looks like it can work on email handles as well as phone numbers, so kids can start using it with their iPods.

Long term, I see threats to:  

  • Dropbox (and all other file sharing companies).  File sharing is begging to be an OS feature, and iCloud (and Amazon’s Cloud Drive) are moving in that direction.
  • Laptops.  You can now (finally!) activate and use an iPad without a PC, making it a compelling Internet device for users with no other computer. 

Digital Fabrication: Ponoko

Following up on my work on digital fabrication and related areas, I tried Ponoko’s fabrication service.  I didn’t design anything myself (I’m lazy), but I bought a tabbed Arduino enclosure from their marketplace, cut from 3mm clear acrylic.

Here’s the 20cm x 20cm laser-cut sheet I got from them:

The cut width was very fine (Ponoko says the line width is about 0.2mm):

And here’s the final case (not glued, and assembled not entirely correctly):

Not bad for $5!  I’m impressed.

I think they’re definitely onto something, but there’s still more work to be done.  In particular:

  • The parts took too long to arrive: 19 days.  In a world where you get stuff from Amazon in 1-2 days, this is way too long.  It took four days to start making my part, 8 days to make and ship it, the 5 days for delivery.  Digital fabrication really sings when you can iterate quickly on mechanical designs (like software does).  At some point, someone will do fabrication overnight and offer “designs submitted by 5pm will ship the next day“, with East and West coast fabrication centers and cheap 1-2 day shipping to most of the US.
  • For 2d/sheet goods, support CAD formats.  Ponoko supports EPS and SVG formats — they’re probably targeting hobbyists and artists.   For mechanical design, they need to support DXF and other CAD formats.  And, they should consider the cut line width with offsets, so they can offer “cut to specified dimension“, which will make it easier to fabricate mechanical parts (such as tabbed enclosures).  Finally, please don’t make me lay out my parts in a fixed format sheet.  Ponoko should optimize the sheet layout (across orders) and just cut out my parts.

It’s the Software, Stupid!

I recently got Kellie a new all-in-one printer/scanner/copier for her office.  After years of buying HP printers, I got tired of their crappy software.  I have no idea why they insist on a multi-hundred megabyte distribution just to support a printer:  they install a bunch of stuff I don’t want/need, and the software I do need isn’t that good.

This time, we bought an Epson (WorkForce 635), and it’s a refreshing difference.  The build quality seems comparable to HP, but the software is much, much more streamlined.

The whole experience underscores something interesting:  the overall usability, quality, and capability of many hardware devices is increasingly defined by software.  Yet many hardware companies fail to prioritize their software design.

Consider this thought experiment:  would you rather have an Android phone running iOS, or an Apple phone running Android?

The Coming Bits and Atoms Disruption

I’ve written recently about the entrepreneurial lottery, and the long odds for many pure-software Internet/consumer/mobile projects.  For the reasons outlined, I’ve been shifting my entrepreneurial energy away from these projects.

Instead, I’ve been working on “bits and atoms”, or as I think about it:  the intersection of mechanical design/fabrication with the Internet ecosystem and Moore’s Law advances. The space includes:  CNC, digital fabrication, the “maker” culture, 3D printing, robotics, sensing, and automation.

I think we’re on the cusp (e.g. next 2-5 years) of some major disruption happening in the mechanical & electromechanical worlds, driven by the convergence of three things:

Internet-enabled collaboration.  Growing up in West Virginia, my technology sources were Popular Electronics and Digi-Key mail-order.  It took forever to build anything, and if someone else did an  interesting project, I was lucky to hear about it years after the fact.  Now, I can surf videos of cool CNC shop projects, and easily contact other makers to share project information.

It’s amazing how fast things can advance when information flows quickly and freely, and when it is easy to build on the work of others.  Consider how, in the span of only about a dozen years, we’ve transitioned from an expensive & proprietary software stack (OS, database, dev tools, etc.), to one that’s completely free, open, higher quality, and much more capable.  That only happened because of the collaboration the Internet enables.

Now, the tools & techniques pioneered by the software community are spilling into the mechanical world:  “open source” designs, version control and configuration management, and collaborative projects.  GrabCAD is one example of a company working in this area. (Disclaimer:  I am an investor).

Moore’s Law advances in computing, storage, and sensors.  The aluminum and screws in a robot arm haven’t changed much in 10 years, but the control computer sure has.  At the top end, a modern Intel/AMD processor has a lot of horsepower for real time image processing, geometry modeling, and control and planning.  At the low end, a Roomba has more CPU capacity than the first desktop computers.  The same advances are happening with storage and sensors:  1TB now costs only $60, and video sensors are getting very cheap.

Many things that were “computationally hard” 10 years ago are now possible.

Modern 3D design tools.   I recently helped a friend rebuild his computing infrastructure after a flood:  $1,200 today buys a very powerful CAD workstation.   Add some parametric 3D design software like SolidWorks, and it’s absolutely amazing what you can prototype, design, test, refine, and stress entirely at your desktop.  When you mix in collaboration:  the ability to take someone else’s model, make your own improvements, and contribute it back, things really start to take off.

I don’t know where it all leads, but it certainly feels like something’s brewing.

Don’t Get Greedy

First, Groupon reportedly turns down $6b from Google.  I was shocked when I heard that, and then stunned when I saw their financials filed with the SEC.  Now, they’re surrounded by competitors, pulling their IPO, and the SEC is questioning the CEO’s leaked all-hands memo for violation of quiet period rules.  I wonder if they wonder about the Google offer.

Now, Business Insider is reporting that Dropbox turned down $800m from Apple.   I suspect (without data), that Dropbox is much less unprofitable than Groupon, but I’m still shocked.  iCloud isn’t perfect, but Dropbox’s long-term risk is that file sharing becomes an OS & app feature.

Don’t get greedy!

Can Google/Motorola Compete with Apple?

When Google announced they were buying Motorola, it was widely speculated that they did it “for the patents”. Now, Eric Schmidt is reported as saying:

“We did it for more than just patents, .. The Motorola team has some amazing products.”

Of course they did it for more than the patents.

Apple has repeatedly demonstrated what’s possible with integrated hardware and software design. As computing devices have matured, the old “wintel” model of separating things is just not competitive anymore.  I have several friends that live on ecosystem boundaries (OS-to-hardware), and it’s brutal.  The combinatorics alone (supporting a wide range of vendor hardware configurations with a single OS) are hugely expensive.

My bet is that Google will start integrating product design with Android/Motorola.  They’ll still license to other Android partners, but I’m betting the most interesting stuff will come first out of Motorola.  Now the question is:  do they have the design talent?

It’s All Fun Until You Become an OS Feature

Catching up on my reading, I liked what Fred Wilson recently wrote about the cloud storage space:

It’s not a space I like very much because I don’t think we’ll be using files in the cloud. Now Dropbox is a brilliant company and an amazing service and they are doing very well, but will we need a service like Dropbox when everything is in the cloud? I don’t think so. Chооѕіng аntіvіruѕ рrоtесtіоn саn bе vеrу dіffісult. Thе market іѕ hіghlу соmреtіtіvе аnd thе рrоduсtѕ аrе оn thе lеаdіng еdgе оf іnfоrmаtіоn tесhnоlоgу. Antіvіruѕ vendors hаvе bоth the knowledge (gаіnеd іn dау-tо-dау war with суbеrсrіmіnаlѕ) and money to wаgе an epic brand bаttlе оn the fіеld of thе computer ѕесurіtу. There are a lot оf vеndоrѕ and еасh оf them is рuѕhіng dоzеnѕ оf fеаturеѕ іn thеіr рrоduсt to thе market. Hоw dо уоu rеаllу сhооѕе bеtwееn thеm? here is Sodapdf to know more.

He’s absolutely right:  cloud storage/file sharing is not the end-game.  It’s just an intermediate step to what users ultimately want:  (a) having their documents and “stuff” everywhere, and (b) being able to easily share things, with manageable security and access control parameters.

Eventually, these capabilities will be built directly into apps and operating system platforms, as we’re starting to see with Apple’s iCloud.  This will severely threaten third-party providers, such as Dropbox.  Remember FTP Software and Stacker?  They were hot products until they became operating system features, and then their revenues fell off a cliff.

Lottery Avoidance: Require Real Capital

Continuing my ad-hoc series on avoiding the entrepreneurial lottery, another way of avoiding lottery odds is to require real capital for your project (and to get it funded).

When we started Open Market in 1994, a basic Unix server and SQL database cost $100-200k.  It took real money to build Internet companies, and that meant competition was limited by available capital.

Now, anyone with a $500 laptop can start an Internet company (or copy your idea).  Tools are free, and hosting starts out free.  As a result, there seem to be as many would-be Internet entrepreneurs as there are aspiring novelists.

If your idea needs real capital (beyond salaries), you’ll have a much narrower competitive field.  Sure, there’s a lot of venture and angel funding available, but getting funding is a filtering function and barrier to entry.

VistaPrint is a great example:  though they initially outsourced their printing, they ended up spending millions on their own print operation (fed with custom software).  They weren’t going to find any serious direct competition from a Y Combinator project team.

(Note:  raising capital for customer acquisition is not enough of a differentiator.   You’ll still compete with companies finding customers in capital-efficient ways.  See my article on customer acquisition.)

Lottery Avoidance: Domain Expertise

Continuing my ad-hoc series on avoiding the entrepreneurial lottery for pure software Internet/mobile projects:  another “unfair advantage” is deep domain experience around your product and market.

In this context, this means at least a few years experience in the domain, not “we’ve spent the past 3 months studying this market”.  It means you have:

  • A clear, “inside baseball” understanding of the markets, customer behaviors, dynamics and existing players
  • Personal relationships with key leaders in the market (if you called their cell, would they take your call?)
  • An understanding of how the Internet will disrupt the existing market or create the new opportunity

On the last point, there’s a balance:  I sometimes find being in a domain too long can make it hard to think disruptively.

Without these advantages, you’re learning on the job, and you’ve got little or no advantage over the half-dozen other Internet competitors that are targeting your product/market.  Success is possible, but the odds are more lottery-like.